1. Interaction Design Documents: Creating detailed flowcharts and
wireframes to map out user journeys, creen layouts, and navigation
paths.
2. Animation Prototyping
Micro Animations: Small effects like button clicks, loading icons, and
feedback states, prototyped in Figma.
Macro Animations: Larger UI transitions or intro animations. I can use
After Effects or reference similar examples if needed.
3. Explanation & Presentation: Write or visually present how
these interactions and animations enhance usability and aesthetics,
explaining the thought behind each design decision.
4. Presentation: Might be a video or class presentation (TBD by the
coordinator).
For this task, I’ll be developing a full interaction design plan for my
final mobile web app project. The main goal is to visually and
conceptually plan how users will interact with the app to ensure a smooth
and engaging user experience.
First, when user open the app, he will see a splash screen animation, then
the animation ends and it will immediately transition to the on-boarding
information page. At first I was using fade transition, but the fade effect
may let the transition of the word look dazzling, then I change to push
effect between the 3 information page.
Fig 1.1 On-boarding Flow
Fig 1.2 Log In / Sign Up Flow
Fig 1.3 On-boarding Page Preview
b. Main Flow - Navigation Flow
After successfully login/signu, user will proceed to main page which
included search route to destination, map/line information, fovourite
setting shortcut and also trip history shortcut to let user can quickly
pick their regular trip without type in same information. In searching
bar, there is a microinteraction animation which is the loading animation
after user type in their destination.
After selected the destination, app will guide you by the navigation
guide, the guide will uodated when user arrive every station.
Fig 1.4 Navigation Flow
Fig 1.5 Report Flow
c. Information Page
At Home Page, user can click to check out the information pages such
as MRT/LRT line map, offload map.The transition (macrointeraction)
used from home page to information page is Slide In from Left, thus,
user can have a feeling that the information is aside the homepage,
this will illustrate the imagine of user for the whole view of the
map.
Fig 1.6 Information Flow
d. Profile Page & Notification Page
At the bottom of the pages, user can use the navigation bar to
proceed to profile page and notification page. From Home Page, after
you click the logo of either notification or profile, the pages will
slide in from bottom.
Fig 1.7 Profile Page
Fig 1.8 Profile & Notification Page Flow
Fig 1.9 Notification Page
Fig 1.10 User Flow Mapping
2. Microinteraction Adding
Definition of Microinteractions:
Microinteractions are all the small, task-based features and interactions inside a digital product. Designers have to individually design each feature to make them more engaging and memorable. Every time engage in activities like syncing the data or devices, using tooltips during onboarding, picking a password, receiving a confirmation message, and so on, we are engaging in a micro interaction.
Fig 1.11 User Flow Mapping with Micro/Macro-interaction
3. Story Board
I explored how screens and components animate and transition, creating a smoother, more intuitive experience for the user.
To structure this, I broke down each task flow into 6 key screens or interaction moments. For each one, I considered three types of animations:
On-load animation – how the screen or UI elements appear when loaded
On-page animation – what happens when the user interacts
Off-load animation – how the screen or component exits or transitions
For this task, I focused on planning out the motion and interaction side of the app. Instead of just designing what the screens look like, I had to think about how things move — how a page loads in, how buttons react when tapped, and how screens transition in and out.
To make it more consistent, I went screen by screen and noted down the on-load, on-page, and off-load animations. For example, I made sure the homepage cards slide up naturally, and that the bottom navigation has a slight bounce when tapped — just enough to show feedback without feeling distracting. I also added subtle fades and scaling effects to buttons to make interactions feel more responsive.
For the login and profile flow, I kept animations soft and quick — the login success screen fades smoothly, and profile details slide in from below. These kinds of transitions help the app feel a bit more polished and easier to follow.
One thing I learned here is that animation isn't just decoration — it's a way to guide attention and reduce confusion. When done right, it helps users feel like the app is responsive and alive, not static.
Overall, this step made me more aware of how important timing and motion are in shaping the whole experience. Even simple tweaks like a progress bar animation or button feedback can make the app feel a lot more “together.”
21 March 2025 - 3 June 2025 / Week 6 - Week 11 YANG ZHI CHING / 0365154 Experiential Design / Bachelor of Design (Hons) in Creative Media Experiential Design · Task 3 | Instruction Doc 1.1 MIB | Visual Design Prototype Concept and Theme | Together with my teammate Tze Wei, we decided on a theme centered around a "technological future" . To match this concept, we chose a light green color scheme and a minimalist visual style. The color light green symbolizes innovation, freshness, and comfort—qualities that align with our futuristic and user-friendly AR application. Fig 1.1 Reference Moodboard Design Guide | ...
3 Feb 2025 - 10 Feb 2025 / Week 1 - Week 2 YANG ZHI CHING / 0365154 Infoemation Design / Bachelor of Design (Hons) in Creative Media Exercises · Quantifiable Information INSTRUCTION Doc 1.1 MIB Instruction | Gather a set of objects and separate it into category such as color, shape, pattern, and other quantifiable factor. Example: 1. Box of Lego 2. Jar of button 3. Jar of marble ball 4. Set of colourful rubber strap In this exercise you're required to quantify our chosen objects and arrange them into a presentable layout or chart . The information must be presented as is, and you need to arrange the objects with relevant indicators written out with pens to help you to visualize the quantity and data. The examples of objects that can be use are buttons, coins, lego pieces, M&Ms, and more. Submis...
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